Hier wieder mal ein Artikel, den ich für den MIT C3 Newsletter geschrieben habe. Bitte daher um Nachsicht, dass er auf englisch ist und freu mich über Kommentare und Anregungen.
Think Smooth – Challenges, Pleasures and Pitfalls of WarioWare: Smooth Moves
I stand in the middle of a cheering crowd at my work place (isn’t it great to be a game scholar?), holding my wii controller in the graceful stance of the sketch artist, and when I finally realize what I should have been doing, my chance to throw that “pen” at the dartboard has already passed. There goes another turtle, oh no!
The Nintendo wii game WarioWare: Smooth Moves belies its title in that it is rather a cognitive than a kinesthetic challenge. Of course, from the perspective of the viewer, seeing your esteemed colleagues clumsily wagging an elephant’s trunk in order to collect virtual apples has a certain appeal. But as a player, the main challenge lies in figuring out what action is required in a very limited amount of time. The following is an analysis of the sense-making challenges, pleasures and pitfalls that occur in the course of the “Evil Attacks Diamond Dojo” episode.
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